


Teleport now works in vehicle superiority game modes.Disabled Capture Points will no longer impact the game, such as still having ticket bleed.The “Equals” Rules Editor block now supports Capture Point type.Resolved a Rules Editor teleporting issue on Exposure.Quad Bike vehicles placed in the map now respond to ModBuilder Blocks.A new separate Modifier has been added for enabling AI passenger seats.Vehicle Superiority ticket progress bar will now update based on max tickets remaining.Vehicle Superiority will now respect the ticket multiplier modifier.The call-in tablet now correctly displays when vehicles are unavailable due to limits being reached.The call-in Vehicle Cooldown modifier now affects the window of time when a vehicle is destroyed and when it’s available for use again.Dozer will no longer regenerate explosive damage even when Soldier Health Regeneration is On.That work is still ongoing, and the revised version will be available for play during Season 2. We hope you will enjoy the new gameplay on this map, and we are looking forward to your feedback on how this updated version plays once you have tried it out.Īs a reminder, Renewal is the next map we are reworking. The Data Center has similarly received multiple passes from the teams to help ensure that there are more cover points, and new war torn looks to certain areas that help make the map more faithful to 2042’s setting. We have also introduced new areas onto the map, by adding a Forward Operating Base into the park, with a second command post added close to the Tower. Most importantly, these new assets bring more tactical destruction which help to ensure that the map evolves throughout the duration of each round, and provide both Attackers and Defenders with new options when playing in key areas. Cover has been added not only with the placement of new assets, but also in the raising of terrain to help break sightlines and let infantry move more purposefully around the map.
